Imu
数据结构
| 字节索引 | 类型 | 字段含义 |
|---|---|---|
| 0-7 | float64 | X 轴姿态四元数 |
| 8-15 | float64 | Y 轴姿态四元数 |
| 16-23 | float64 | Z 轴姿态四元数 |
| 24-31 | float64 | W 轴姿态四元数 |
| 32-39 | float64 | X 轴角速度 |
| 40-47 | float64 | Y 轴角速度 |
| 48-55 | float64 | Z 轴角速度 |
| 56-63 | float64 | X 轴线加速度 |
| 64-71 | float64 | Y 轴线加速度 |
| 72-79 | float64 | Z 轴线加速度 |
Imu 固定为 80 字节
示例
C++ 示例
struct Vector3 {
double x;
double y;
double z;
};
struct Quaternion {
double x;
double y;
double z;
double w;
};
struct Imu {
Quaternion orientation;
Vector3 angular_velocity;
Vector3 linear_acceleration;
};
Rust 示例
#[repr(C)]
#[derive(Clone, Copy, Debug, Default)]
pub struct Vector3 {
pub x: f64,
pub y: f64,
pub z: f64,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default)]
pub struct Quaternion {
pub x: f64,
pub y: f64,
pub z: f64,
pub w: f64,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default)]
pub struct Imu {
pub orientation: Quaternion,
pub angular_velocity: Vector3,
pub linear_acceleration: Vector3,
}
const _: () = {
assert!(core::mem::size_of::<Vector3>() == 24);
assert!(core::mem::size_of::<Quaternion>() == 32);
assert!(core::mem::size_of::<Imu>() == 80);
assert!(core::mem::align_of::<Imu>() == 8);
};
Dart 示例
import 'dart:typed_data';
final class ImuView {
static const int byteLength = 80;
final ByteData data;
ImuView(ByteBuffer buffer, [int offsetInBytes = 0])
: data = ByteData.view(buffer, offsetInBytes, byteLength);
double get orientationX => data.getFloat64(0, Endian.little);
set orientationX(double value) => data.setFloat64(0, value, Endian.little);
double get orientationY => data.getFloat64(8, Endian.little);
set orientationY(double value) => data.setFloat64(8, value, Endian.little);
double get orientationZ => data.getFloat64(16, Endian.little);
set orientationZ(double value) => data.setFloat64(16, value, Endian.little);
double get orientationW => data.getFloat64(24, Endian.little);
set orientationW(double value) => data.setFloat64(24, value, Endian.little);
double get angularVelocityX => data.getFloat64(32, Endian.little);
set angularVelocityX(double value) => data.setFloat64(32, value, Endian.little);
double get angularVelocityY => data.getFloat64(40, Endian.little);
set angularVelocityY(double value) => data.setFloat64(40, value, Endian.little);
double get angularVelocityZ => data.getFloat64(48, Endian.little);
set angularVelocityZ(double value) => data.setFloat64(48, value, Endian.little);
double get linearAccelerationX => data.getFloat64(56, Endian.little);
set linearAccelerationX(double value) => data.setFloat64(56, value, Endian.little);
double get linearAccelerationY => data.getFloat64(64, Endian.little);
set linearAccelerationY(double value) => data.setFloat64(64, value, Endian.little);
double get linearAccelerationZ => data.getFloat64(72, Endian.little);
set linearAccelerationZ(double value) => data.setFloat64(72, value, Endian.little);
}
Java 示例
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.DoubleBuffer;
public final class ImuView {
public static final int BYTE_LENGTH = Double.BYTES * 10;
private final DoubleBuffer values;
public ImuView(ByteBuffer buffer, int offset) {
if (offset < 0 || offset + BYTE_LENGTH > buffer.capacity()) {
throw new IndexOutOfBoundsException("Imu payload requires 80 bytes");
}
this.values = buffer.order(ByteOrder.LITTLE_ENDIAN)
.slice(offset, BYTE_LENGTH)
.asDoubleBuffer();
}
public double orientationX() { return values.get(0); }
public void orientationX(double value) { values.put(0, value); }
public double orientationY() { return values.get(1); }
public void orientationY(double value) { values.put(1, value); }
public double orientationZ() { return values.get(2); }
public void orientationZ(double value) { values.put(2, value); }
public double orientationW() { return values.get(3); }
public void orientationW(double value) { values.put(3, value); }
public double angularVelocityX() { return values.get(4); }
public void angularVelocityX(double value) { values.put(4, value); }
public double angularVelocityY() { return values.get(5); }
public void angularVelocityY(double value) { values.put(5, value); }
public double angularVelocityZ() { return values.get(6); }
public void angularVelocityZ(double value) { values.put(6, value); }
public double linearAccelerationX() { return values.get(7); }
public void linearAccelerationX(double value) { values.put(7, value); }
public double linearAccelerationY() { return values.get(8); }
public void linearAccelerationY(double value) { values.put(8, value); }
public double linearAccelerationZ() { return values.get(9); }
public void linearAccelerationZ(double value) { values.put(9, value); }
}